
Projects
From school projects to game jams and the thing I did in my free time, these are the projects I am proud of.
Also, if you press the button right under this small text, a new page will open and you will be able to download and test some of my projects if you want.
I am currently redoing Prophecy from scratch using the using Unreal Engine, without any prior knowledge about it so I am learning it while I am making this project and reiterating when needed.
Everything is made using Blueprints and the assets that I am using are free assets from the Unreal Marketplace, Mixamo, or assets that I acquired through the marketplace when they were “Free For The Month“.
You can see the progress in this youtube playlist that I am using as a Devlog. In the video description, there's a small list of what was done that week.
Prophecy
Prophecy is a turn-based RPG that I developed during the three-semester of my ACS at Bart College.
During the first semester, I had to do the game design document, while the last two semesters were for making the game.
Prophecy is heavily inspired by: Divinity Original Sin, Baldur's Gate, and Dragon Age: Origins.
It was developed in Unity and coded with C#.
The hero is asked to slay a creature that terrorizes a nearby village, but he will find trouble far greater than he expects.
During the development, I encountered many issues and realized I had to really scope down. Although I learned about AI, state machine, debugging and my programming skill has improved from it.
This project was realized during the NotGDCJam in March 2019. The game is a simple beat 'em up inspired by Cat Quest and Castle Crasher.
It was developed in Unity and coded with C#
During this project, I wrote the game design document, did some level design, supervised the project, and used the different systems provided by my teammates to make create the quests.
While working on this project, I've learned to adapt a project to the time limit we had and improved my communication and organization skills.
Teammates
Caggle
Caggle is a Peggle game I did during my second semester.
The goal is simple: Hit all the cats with the yarn ball before your counter reaches zero. The more cats you hit, the higher your score will be when the ball is out of the screen or goes in the bag.
This game was developed using Corona Simulator and coded with LUA.
While working on this project, one of my challenges was being sure of the direction to shoot the ball and where the hand point is the same. Also, I had to learn how to use Photoshop since I had to cut and resize the three different cat heads, the hand holding the yarn ball, and the bag.
This little guy right there is working very hard. More projects will come soon.
