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Prophecy

Prophecy is a turn-based RPG that I developed during the three-semester of my ACS at Bart College.

During the first semester, I had to do the game design document, while the last two semesters were for making the game.

 

Prophecy is heavily inspired by: Divinity Original Sin, Baldur's Gate, and Dragon Age: Origins.
It was developed in Unity and coded with C#.

 

The hero is asked to slay a creature that terrorizes a nearby village, but he will find trouble far greater than he expects.

During the development, I encountered many issues and realized I had to really scope down. Although I learned about AI, state machine, debugging and my programming skill has improved from it.

I am currently redoing Prophecy from scratch using the using Unreal Engine, without any prior knowledge about it so I am learning it while I am making this project and reiterating when needed.

 

Everything is made using Blueprints and the assets that I am using are free assets from the Unreal Marketplace, Mixamo, or assets that I acquired through the marketplace when they were “Free For The Month“.

You can see the progress in this youtube playlist that I am using as a Devlog. In the video description, there's a small list of what was done that week.

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